Festival for Playful Public Spaces

Main

Participants

A Bunch of People Who want to Play (DK)

We are a group of game designers, programmers and interaction designers from Copenhagen who like to play and make games. Coming from different backgrounds, we have been working together making some games for Playpublik since May 2012. You can follow our activities on the facebook group Urban Games CPH: http://www.facebook.com/groups/283314111765362/

Magpies!
  • August 09, 2012 18:00 – 18:30, 19:00 – 19:30
Puddle Peddler
  • August 12, 2012 12:00 – 12:30, 13:30 – 14:00, 15:00 – 15:30
Idiots Attack the Top Noodle
  • August 11, 2012 13:00 – 14:00, 21:00 – 22:00

and-or (CH)

and-or.ch

and-or is an artgroup specializing in media art and gameArt. The group consists of René Bauer, Beat Suter and Mirjam Weder. The group operates since 2001 from Zurich, Switzerland. and-or explores new modes of interactivity and concreativity between machines and their human users. Simple but distinct concepts become game prototypes or playful media art. Digital data is everywhere these days but its impact often is not considered. We make this data and its impact visible to everyone, we question it and open up a discourse on digital boundaries.

Wardive
  • August 10, 2012 18:00 – 18:30, 19:00 – 19:30
NanoRunners
  • August 11, 2012 22:30 – 23:30
Sniff_jazzbox & andorDADA
  • August 12, 2012 13:00 – 13:30, 14:30 – 15:00
Tracking Play
  • August 10, 2012 21:00 – 21:30
Play anytime: Tiny Games, Urban Hacking Games, Speed Gardening Guerilla, S.O.S., Turtle Wushu, Smartphone Games, GPS-Tracking
  • August 09, 2012 16:30 – 20:00
  • August 10, 2012 14:00 – 19:30
  • August 11, 2012 12:00 – 23:30
  • August 12, 2012 11:00 – 17:00

Andreas Lange (DE)

www.computerspielemuseum.de

Andreas Lange (*67) studied Comparative Religions and Dramatics (M.A.) at Freie Universität Berlin. His 1994 graduation work "The Stories of Computer Games - Analysed as Myths." was one of the first academic works, in which computer games are treated as cultural artefacts. Since than he works in the business of interactive digital entertainment culture as a curator, author, consultant and an expert among others for the German age rating system USK. Since 1996 he is the director of the Computer Game Museum in Berlin, which opens early 1997 the worlds first permanent exhibition dedicated solely to interactive digital entertainment culture. On that base Lange is lecturing in academic and other contexts. He held the positions as the museums project manager of the European research project KEEP and speaker of the SIG Emulation of the German competence network for digital preservation nestor. Besides, he is member of the Academy of the German Games Developer Award, the jury of the German Games Award Lara and the advisory council of the Deutsche Gamestage.

Critisising Gamification
  • August 11, 2012 14:00 – 14:30

Annette Mees - Coney (UK)

www.youhavefoundconey.net

Annette Mees is one of the artistic co-directors of Coney. Coney tells stories where the audience can become the heroes, and which are always live and responsive and an adventure. Coney's work mixes live performance and play with digital and online storytelling. Coney is also a community of artists, makers and players, operating as a Secret Society. Which is run by a Rabbit. Of course. Coney has recently been awarded an National Portfolio status by the Arts Council UK.

Within Coney Annette focusses on developing new interactive narratives and experiential models, developing new work with writers and actors, and the integration of digital technology and theatrical live events.

Coney has made work for and with The National Theatre, Kensington Palace, Tate Britain, The Dublin Fringe Festival, 01SJ San Jose Biennial, New Art Gallery Walsall, Bains Numeriques in Paris, BAC London, Channel 4, BBC and many others.

Early Days of a Better Nation
  • August 11, 2012 16:30 – 17:00

Anthea Moys (ZA)

www.antheamoys.com

Anthea Moys completed her Masters degree at the University of the Witwatersrand in 2008, with a focus on structured play and performance in public space. Her interest in play finds expression in her work through the staging of collaborative site-specific games and performances. Moys has exhibited nationally and internationally and is currently preparing for a series of large-scale performances to take place in 2013. She has also lectured periodically at Wits, UJ and Rhodes. She is currently Vega's Creative Development lecturer in Johannesburg and is interested in the educational capacity of performative play.

Flipside Playtest
  • August 12, 2012 15:00 – 16:00
Performative Play in Post-Apartheid South Afrika
  • August 12, 2012 13:30 – 14:00
Playing the Future: Games and Civic Transformation
  • August 12, 2012 17:00 – 18:00

Athens Plaython (GR)

athensplaython.org

Athens Plaython is a new group that brings to Athens city a festival of big urban games, played on the streets, walls and squares of the city. In September 2012 we will host a series of urban games using innovative technologies and game design workshops for kids and adults. Reclaiming the city as a game space and providing opportunities for creativity and cooperation is one of our scopes. Maria Saridaki is exploring game design and play between worlds. She is a researcher at the University of Athens - www.media.uoa.gr , a research and education manager at Athens Plaython - www.athensplaython.org  and a proud member of the Playopticons Team - www.playopticons.com . Her research interest lies in games based learning for students with and without disabilities, propaganda games as well as transmedia storytelling of old myths with new media.  Chloe Varelidi is a game designer and educator. She works at Mozilla  by day and runs Athens Plaython  by night, a street games festival that takes place in her hometown of Athens, Greece. Previously, Chloe was a founding staff at the Institute of Play  and a Creative Director at MissionLab, a game design studio located within the Quest To Learn  school in New York. 

Firefly - a game of dark intentions
  • August 11, 2012 22:00 – 23:00
P.I.G.S. and Athens Plaython
  • August 12, 2012 12:00 – 12:30
Playing the Future: Games and Civic Transformation
  • August 12, 2012 17:00 – 18:00

Atmosphere Industries (CA)

www.atmosphereindustries.com

We’re a Toronto-based non-profit that creates award-winning cross-media games. They excite, educate and engage… and are completely out of the ordinary.

Mont Trottoir
  • August 09, 2012 16:30 – 17:00, 17:30 – 18:00, 18:30 – 19:00
The Wire: The Game
  • August 12, 2012 14:00 – 15:00

Circumstance (UK)

productofcircumstance.com

Circumstance is an international artists collective that creates cinematic experiences in unexpected locations. These experiences take many forms, from mass participation performances and intimate in-ear stories, to books, installations and workshops. They take melancholy and romance and wrap it up in the politics of mobile technology and public space.

Duncan Speakman is one of the directors of the artist collective ‘circumstance’. Duncan originally trained as a sound engineer at the Liverpool Institute for Performing Arts. Since 2001 he has been developing artworks and performances that use, abuse and question digital communication systems. Early installation works have been presented at ISEA, Navigate Live, Sonic Acts, InBetweenTime and ArteMov. Since 2005 he has focused on mobile audio works and locative media, and more recently has been continually developing pieces where the line between audience and performer becomes continually questioned, most notably the ’subtlemob’ form, of which a number of works continue to tour internationally.

Our Broken Voice
  • August 10, 2012 20:00 – 20:30
  • August 11, 2012 20:00 – 20:30
Rendering the Real World Workshop
  • August 10, 2012 15:00 – 18:00

Coney (UK)

www.youhavefoundconey.net

Coney is here represented by Annette Mees & Minkette

Annette Mees makes immersive theatre, interactive experiences and adventures. She is one of the artistic co-directors of Coney. Coney tells stories where the audience can become the heroes, and which are always live and responsive and an adventure. Coney's work mixes live performance and play with digital and online storytelling. Coney has made work for and with The National Theatre, Kensington Palace, Tate Britain, The Dublin Fringe Festival, 01SJ San Jose Biennial, Bains Numeriques in Paris, BAC London, Channel 4 and many others.

Minkette designs games and interactive experiences, with the aim of encouraging the audience to play with ideas they ordinarily wouldn't think to play with. Her mission is to work in every games industry there is, so far she has infiltrated those of alternate reality games, street games, iPhone games, educational online drama, interactive fiction, board games, immersive theatre, web games and pretending to be people on Twitter. http://minkette.co.uk/

This Land is Your Land
  • August 11, 2012 15:00 – 16:00
Playing with Audiences
  • August 11, 2012 18:00 – 18:30

David Fono (CA)

flavors.me/fonograph

David Fono is a game designer and developer, proficient across a wide variety of media and technologies. He is the co-founder of Atmosphere Industries, an award-winning not-for-profit that creates cross-media pervasive games. His work has been featured at Indiecade, Gamercamp, Come Out and Play, London’s National Theatre, and Berlin's You Are GO! His recent work includes The Watchers, a game which teaches children critical skills related to online privacy, as well as a collection of web games for the kids shows Wild Kratts and Tati’s Hotel. He also runs Recess.to, a Toronto-based community group that facilitates the design and playtesting of experimental games, as well as Board Game Jam, an annual event focusing on the rapid prototyping of board games. On top of that, he's currently bringing game design to theatre practitioners, with the theatre/transmedia project ZED.TO.

ZED.TO
  • August 11, 2012 17:00 – 17:30
Playing with Audiences
  • August 11, 2012 18:00 – 18:30

Eric Zimmerman (US)

ericzimmerman.com

Eric Zimmerman is a game designer, entrepreneur, author, and academic who has been working in the game industry for 15 years. Eric’s diverse activities have made him one of the New York Observer’s “Power Punks,” one of Interview Magazine’s “30 To Watch,” one of International Design Magazine’s “ID 40” influential designers and one of The Hollywood Reporter’s “Digital 50” along with Stephen Spielberg and Will Wright. Eric recently was honored with a “VIP Award” by the International Game Developers Association for his years of work in the game creation community. For nine years, Eric was the Co-Founder and Chief Design Officer ofGamelab, a game development company based in New York City that was named one of 5 “Rising Star” design firms by HOW Magazine. Eric lectures and publishes extensively on games, including keynotes at major industry events. He is the co-author with Katie Salen of Rules of Play: Game Design Fundamentals, the definitive textbook on game design. He is also the co-editor with Katie Salen of The Game Design Reader and co-editor with Amy Scholder of RE:PLAY – Game Design and Game Culture.

Starry Heavens Playtest Workshop
  • August 11, 2012 17:00 – 20:00
Starry Heavens Evening Event
  • August 11, 2012 20:30 – 22:30
Critisising Gamification
  • August 11, 2012 14:00 – 14:30

Eszter B. Gantner (DE)

Dr. Eszter B. Gantner hat Jura, Geschichtswissenschaft und Politikwissenschaft in Budapest, Jerusalem, Potsdam und Berlin studiert. Sie war Promotionsstipentiatin der Heinrich-Böll Stiftung. Ihre Dissertation hat sie im Bereich Wissenschaftsgeschichte an der Humboldt Universität zu Berlin geschrieben, die 2011 mit dem Titel: "Budapest-Berlin": Die Koordinaten einer Emigration 1919-1933 erschienen ist. Zwischen 2004-2008 arbeitete sie als Lecturer und Koordinatorin der Jüdischen Studien am Touro College Berlin. Seit 2004 unterrichtet sie an der ELTE Universität in Budapest, wo sie zwischen 2008-2010 Mitbegründerin und wissenschaftliche Mitarbeiterin des "Center for Central European German-Jewish Culture" war. Seit 2010 ist sie wissenschaftliche Mitarbeiterin und Leiterin des Stadtlabors am Institut für Europäische Ethnologie der Humboldt Universität zu Berlin. Forschungsschwerpunkte: Urbane Kultur/Räume in Mitteleuropa, Geschichte Mitteleuropas nach 1945, Migration und Kulturtransfer, Jüdische Räume nach 1945; aktuelles Forschungsprojekt: Jüdische Räume

Topographien öffentlicher Räume
  • August 09, 2012 18:00 – 19:00

Fire Hazard (UK)

fire-hazard.net

Fire Hazard is one of the UK's leading street games groups. We've been running, screaming, evading and escaping since 2008, and were the team behind Lasertrap (an entrapment-style laser maze in an art gallery), Heist (burglarise a police station in South London), and Outbreak (high-speed zombie mayhem after dark in the woods). We like action, energy, improvisation and friendly competition. We don't like rulebooks, logistics, complicated plots or wasting time.

Street Game Assembly Kit
  • August 11, 2012 15:00 – 16:30
City Dash
  • August 11, 2012 17:30 – 18:30

Florian Rivière (FR)

www.florianriviere.fr

Florian Rivière is an "urban hacktivist". He founded and led from 2008 to 2012 the collective “Democratie Creative” very active in the public space of Strasbourg. Inspired by the hacker culture, he reinvests and diverts public space to allow citizens to reclaim their environment. His interventions, located between urban design "Do It Yourself" and upcycling (upgrading waste), have the particularity to be spontaneous and raw, exclusively made with objects found in the street, and always with humor. Games, furnishings, traps, maps, instructions ... : so many urban tactics to show the functionality of sites, and direct action of the user on urban space.

Urban Hacking Games
  • August 09, 2012 18:30 – 19:30
  • August 11, 2012 17:30 – 18:30
Urban Hacking Workshop
  • August 10, 2012 14:00 – 17:00
  • August 12, 2012 12:00 – 14:30
Play anytime: Tiny Games, Urban Hacking Games, Speed Gardening Guerilla, S.O.S., Turtle Wushu, Smartphone Games, GPS-Tracking
  • August 09, 2012 16:30 – 20:00
  • August 10, 2012 14:00 – 19:30
  • August 11, 2012 12:00 – 23:30
  • August 12, 2012 11:00 – 17:00

Friedrich von Borries (DE)

www.friedrichvonborries.de

Dr. Friedrich von Borries, born in 1974, is an architect and teaches Design Theory and the Practice of Curation at Hamburg’s Hochschule für Bildende Kunst (University of Fine Arts). He studied architecture at the Berlin University of the Arts, the ISA St. Lux in Brussels, and at the University of Karlsruhe (TH), where he received his doctorate in 2004. From 2001 to 2003, he taught at Berlin's Technische Universität. From 2002 through 2005, he was a research associate at the Bauhaus Dessau Foundation and worked there, among other things, on the “Shrinking Cities” project. From 2007 to 2008, he was a guest researcher at the ETH Zürich and at MIT, as well as a guest professor at the Academy of Fine Arts in Nuremberg. From 2003 to 2009, he co-ran the Berlin raumtaktik office with Matthias Böttger. In addition, he has been a Research Fellow at Goldsmiths College in London, a member of the Junge Akademie at the Berlin/Brandenburg Academy of Sciences and Humanities and of the German National Academy of Sciences Leopoldina (2007 to 2012), as well as the commissary general of the German contribution to the 11th Architecture Biennale (2008) in Venice.

Playing with Architecture
  • August 09, 2012 19:30 – 20:00

Gabe Smedresman (US)

www.smedresmania.com

Hi there! I’m a San Francisco-based designer and coder with a passion for games, real-world data, interactive narrative, maps, public space and theater — and the intersections between them. My work has been covered in the New York Times, the Wall Street Journal, the San Francisco Chronicle (three times!), Fox News, Forbes, Boing Boing, Gizmodo, and leading technology blogs, and has been played and interacted with by tens of thousands of enthusiastic players and audience members. I’ve had the privilege of raising funding for creative works in which I’ve participated from esteemed groups such as Will Wright’s games company Stupid Fun Club, The Go Game, and elite Silicon Valley investors. I think that interactive media is transforming our culture in every way, and my work, along with many others’, lives on this frontier. I strive for simple, compelling, relevant ideas, expressed clearly, and executed with polish, flair, character, beauty, joy and truth.

Undercover Assassins
  • August 10, 2012 17:30 – 19:30
Tracking Play
  • August 10, 2012 21:00 – 21:30
Games with Real World Data
  • August 10, 2012 16:00 – 16:30

Gamestorm (DE)

gamestorm-berlin.blogspot.com

The Gamestorm is a group of young Game Developers from Berlin. We organize regular Game Jams, where Games (Board Games, physical Games or sometimes Digital Games) are created within a very short timeframe.

Pollution Derby
  • August 12, 2012 13:00 – 13:30

Gesine Danckwart (DE)

www.chez-icke.com

Working as a curator, author and director she develops theatre-, film and mediabased artprojects. Together with theatres and in international contexts her projects concern with realitiy and the fictionalisation of the real world, The film of the city in the city. Based on intensive researchprocesses the performances play in and with public significant spaces: in the centre and/or in the periphery of daily life. Chez Icke is a virtuell-real barfactory, which happens at different real places and via internet as a good old favourite pub and at the same moment as a peformance of a pub.

Playing with Audiences
  • August 11, 2012 18:00 – 18:30

Graffitimuseum (DE)

www.graffitimuseum.de

Graffiti is written to be read. Since 2001, the Graffiti Museum has explored artistic strategies for opening up graffiti as a cultural offering for people at every level of literacy to practice reading, apart from any moral, legal, or sociological value judgements. From this angle, the purportedly difficult-to-decipher cascades of words serve as stimulation for people to read the text imaginatively and explore different interpretations.

Graffoti-Motion-Bingo
  • August 12, 2012 15:30 – 17:00

Greg Trefry (US)

www.giganticmechanic.com

Greg Trefry has wide array of experience designing games. He has designed everything from web-based MMOs to hit casual games to alternate reality games. Prior to starting Gigantic Mechanic, Greg was the Creative Director at Gamestar Mechanic, a web-based massively multiplayer game for tweens. Before that he was a Senior Game Designer at Gamelab where he created and led design on the hit franchise Jojo’s Fashion Show. Greg doesn’t limit his design interests to video games. Greg created and served as director of the Come Out & Play Festival, a three day festival of street games that brings designers and players from around the world to New York City every summer. He co-designed the Webby-nominated Case of the Coveted Bottle ARG. Before working in games Greg was a Vice-President at LPC/Reuters where he managed a suite of financial information web products. Greg has been invited to speak at conferences around the world about location-based and social games. He also teaches about designing games and ARGs at New York Univeristy‘s prestigious Interactive Telecommunications Program and Parsons The New School for Design.

Charge of the Rubber Ball Brigade
  • August 12, 2012 18:00 – 19:00

Heike Oevermann (DE)

www.architecture-related.de

Heike Oevermann studierte an der TU Braunschweig und der ETSA Sevilla Architektur sowie an der BTU Cottbus World Heritage Studies. Nach langjähriger planerischer Tätigkeit legte sie 2001 ihren Arbeitsschwerpunkt auf die Auseinandersetzung mit dem städtischen Erbe. Sie war u. a. als Gastdozentin an der NABA Milano (2007/2008) tätig, lehrt an der HU und TU Berlin (seit 2009) und initiiert und organisiert Diskussionsformate gemeinam mit unterschiedlichen Akteuren. Ihr Thema ist die Stadt, ihre gesellschaftlichen Prozesse und Architekturen in Geschichte, Gegenwart und Zukunft. Als wissenschaftliche Mitarbeiterin im Georog Simmel - Zentrum für Metropolenforschung (GSZ) der HU Berlin untersucht sie in ihrem derzeitigen DFG Forschungsprojekt auf europäischer Ebene Transformationsprozesse umzunutzender Industrieareale, die durch Kulturerbe und Kreativwirtschaft realisiert werden.

Topographien öffentlicher Räume
  • August 09, 2012 18:00 – 19:00

Hide & Seek (UK)

hideandseek.net

Hide&Seek is a London-based game design studio. We founded the UK’s first festival of pervasive games in London in 2007, which is now the Hide&Seek Weekender, taking place every summer on London’s South Bank. We run the Sandpit, a series of events around the UK and a thriving network of artists, game designers and players. And we create social games and playful experiences for clients in the commercial, public and cultural sectors. Our values are centred around our belief that play, as a theme, a way of being, and design tool, is integral to understanding how culture will develop in the 21st century.

Tiny Games Tour
  • August 09, 2012 18:00 – 19:00
  • August 10, 2012 15:00 – 16:00
  • August 11, 2012 19:30 – 20:30
  • August 12, 2012 15:00 – 16:00
Discotect
  • August 11, 2012 23:00 – 00:00
Playing with Architecture
  • August 09, 2012 19:30 – 20:00
Playing with Audiences
  • August 11, 2012 18:00 – 18:30
Play anytime: Tiny Games, Urban Hacking Games, Speed Gardening Guerilla, S.O.S., Turtle Wushu, Smartphone Games, GPS-Tracking
  • August 09, 2012 16:30 – 20:00
  • August 10, 2012 14:00 – 19:30
  • August 11, 2012 12:00 – 23:30
  • August 12, 2012 11:00 – 17:00

Hubbub (NL)

whatsthehubbub.nl

Hubbub is a networked design studio for applied pervasive games. They work with organizations to create games that take place in public space, engage people physically, and are socially relevant. Amongst other things, Hubbub games are used to encourage good citizenship and to facilitate cultural participation.

Pig Chase
  • August 11, 2012 13:00 – 13:30
Critisising Gamification
  • August 11, 2012 14:00 – 14:30

Invisible Playground (DE)

invisibleplayground.com

Invisible Playground entwickelt Spiele für Städte. Mit ortsspezifischen Street-, Audio- und Transmedia-Games macht das Team aus Künstlern, Designern und Wissenschaftlern die Stadt zur Plattform für spielerische Erfahrungen. Ortsspezifisch heißt, dass soziale Dynamiken, technische Infrastrukturen und Architekturen als Grundlage von Spielen verwendet werden. Die Teilnehmer erhalten Zugang zu den verborgenen Spielplätzen inmitten von Alltagsumgebungen. Invisible Playground arbeitet an großen und kleinen Projekten international mit Theatern, Museen und Festivals zusammen und veranstaltet selbst regelmäßig Workshops, Open Playgrounds und Street-Games-Festivals wie You Are GO! in Berlin (2011). Nach der Gründung im Jahr 2009 hat sich die Gruppe stetig weiterentwickelt und zu einem Kollektiv mit sieben festen Mitgliedern formiert. Neben der Präsenz auf künstlerischen und kulturellen Plattformen entwickelt die Gruppe auch anspruchsvolle spielerische Formate im kommerziellen Umfeld.

Flipside Playtest
  • August 12, 2012 15:00 – 16:00
Jäger und Maler
  • August 10, 2012 15:00 – 15:30
Unwanted Entities
  • August 09, 2012 17:00 – 17:30
Tetris Smuggling
  • August 10, 2012 21:30 – 22:30
S.O.S.
Love At First Sight
  • August 11, 2012 14:30 – 15:00
Farmwell
  • August 09, 2012 20:00 – 21:00
  • August 11, 2012 19:30 – 20:30
  • August 12, 2012 12:30 – 13:30
Lost Poetry Squad
  • August 11, 2012 23:00 – 00:00
Turtle Wushu World Championship
  • August 11, 2012 14:00 – 14:30, 16:00 – 16:30, 18:30 – 19:30
Opening Ceremony
  • August 09, 2012 16:00 – 16:30
Play anytime: Tiny Games, Urban Hacking Games, Speed Gardening Guerilla, S.O.S., Turtle Wushu, Smartphone Games, GPS-Tracking
  • August 09, 2012 16:30 – 20:00
  • August 10, 2012 14:00 – 19:30
  • August 11, 2012 12:00 – 23:30
  • August 12, 2012 11:00 – 17:00

I SPY (CZ)

Lena Mechtchanova was born in Minsk (Belarus) and now lives in Prague (Czech Republic). She has background in physical theatre and dancing. She was a member of the Loco:motion physical theatre group in 2010 and founded the group I SPY in 2011 with wich she designs and organises street games. Now she is looking forward to the director studies in site-specific in Prague theatre school DAMU, where she is starting in autumn 2012.

Welcome to BLR
  • August 12, 2012 13:30 – 14:30

Jakob la Cour (DK)

jakoblacour.dk

Jakob lectures, educates and do workshops about play in the city, participatory and co-created micro-universes, transmedia storytelling design, acting and personal development. Jakob has been speaking at places like Malmö University about transmedia design, at Metropolis Laboratory about pervasive games in the city and at the Nordic Game Conference about location in trans-reality games. At the Playpublik he presents his game Mr. Cube.

Mr. Cube
  • August 10, 2012 16:00 – 17:00

Jana Wendler (DE)

greenplaylab.co.uk @http://twitter.com/janawendler/

Jana Wendler is a PhD researcher in Human Geography at the University of Manchester, UK. She calls herself a somewhat accidental Geographer with a background in Politics and Philosophy, a Masters degree in Environmental Governance and an interest in creative approaches to sustainable living. In the past, she has researched food issues and conservation in rural India, nature interpretation in Scottish National Parks, and she has worked as a project management assistant in environmental education. She loves all kinds of games, and plays and occasionally designs pervasive games with Larkin About in Manchester. Wendler is also a volunteer for Cracking Good Food, helped to co-organise CityCamp Manchester, and has recently become a member of the Geography Collective, who are dedicated to exploration, intervention and play in everyday settings.

SpySchool Masterclass
  • August 11, 2012 16:30 – 17:00

Jörg Niehwöhner (DE)

Since October 2010 Dr. Jörg Niehwöhner is Research Associate and Coordinator of the Laboratory of Anthropology Social Science and Technology Studies at the Institute of European Ethnology at the Humboldt University of Berlin. His work focuses on the different ways bodies are done in urban spaces. This includes ethnographic research in peripheral urban milieu, medical practices and lifescientific research. His aim is to engage practice-oriented anthropology with biomedicine in order to better understand the manifold entanglements of difference and practices involving the body. Main Research Areas: Science and technology studies, medical anthropology, urban anthropology; Current Research Projects: Präventives Selbst, C:SL collaboratory: social anthropology & lifesciences

Topographien öffentlicher Räume
  • August 09, 2012 18:00 – 19:00

Kaho Abe (US)

kahoabe.net

Kaho Abe is a designer based in New York City interested in improving social and personal experiences through the use of technology, fashion and games. She is currently the Artist in Residence at the Game Innovation Lab at NYU-Poly where she researches and builds games that utilize technology to bring people together face to face. She also teaches classes and workshops on designing and building alternative physical game controllers, and co-hosts a monthly playtesting event with Come Out and Play at Eyebeam Art & Technology Center in NYC. She holds a MFA in Design & Technology from Parsons the New School for Design and was formerly a Fellow at Eyebeam.

Hit Me!
  • August 11, 2012 21:00 – 22:30
Hand Slapping, Digitized, Workshop
  • August 11, 2012 12:00 – 14:30

Kevin Slavin (US)

about.me/slavin

Playing the Future: Games and Civic Transformation
  • August 12, 2012 17:00 – 18:00
CITIES & SYNC.
  • August 12, 2012 16:30 – 17:00

Klangtapete (DE)

www.klangtapete.org

Klangtapete ist eine studentische Hörspielinitiative aus Erlangen, die im August 2011 gegründet wurde. Bestehend aus Autoren, Sprechern, Tontechnikern, Hörspielaffinen und vielen Kreativköpfen fand Klangtapete erste Aufführungsmöglichkeiten und -erfolge im Rahmen der Late-Night-Reihe „Glockenspiel“ des Theaters in Erlangen. In dieser Reihe werden vorwiegend interdisziplinäre Performanceparcours aufgeführt. Hier entstanden die Installationen „Soundship“ in Kooperation mit Two Rooms and a Monkey und „Traumklänge“ in Kooperation mit Just Us Producing aus Montreal, die bereits auf dem Hörkunstfestival in Nürnberg vorgeführt wurden. Die Installation „Traumklänge“ ist aktuell auch bei den Domfestspielen Bad Gandersheim vertreten. Bei Klangtapete begnügt man sich allerdings nicht damit, reine Gute-Nacht-Hörspiele zu produzieren - im Fokus ist stets die Interaktion mit den Zuhörern, ob nun ganz persönlich, oder, wie auf der Playpublik, über eine App.

Protestpromotion
  • August 12, 2012 12:00 – 13:00

Kolonne 46 (DE)

www.nachgemacht.de

Three years ago, Richard Geis and Martin Thiele founded the conceptual art group Kolonne 46 (Colony 46). The independent group’s central interest is the topic of play and its various playful forms in the digital and analog worlds. Some highlights of Kolonne 46’s activities have included the conceptual art exhibit “KunstStillePost” ("ArtTelephoneGame"), the show “Die Drei Affen” (“The Three Monkeys”), and the game/performace “Roland muss auf Klo” (“Roland has to go to the bathroom”), which was also shown last year at the You are GO! Festival, curated by Invisible Playground. The collection “NACHGEMACHT – Spielekopien aus der DDR” (“IMITATIONS: Copied Games from East Germany”) represents a lasting contribution to the treatment of East- and West-German gaming culture, dedicated to the topic of play and games in the German Democratic Republic and approaching it through the lens of cultural history. The Playpublik “Monopoly Modding” workshop developed out of this research on copied games in East Germany. Geis works primarily as a film director and musician, while Thiele works as a media designer and is currently writing his dissertation on this subject. Both of them live in Berlin.

Monopoly Modding Workshop
  • August 10, 2012 17:00 – 19:00

lamegame (DE)

lamegame are Stefanie Rejzek and Gwendolin Lamping, two game designers who mainly work no tech/ low tech. They have participated at You Are GO! Festival 2011 with their first self made street game “Celebrity Stalking” and present this year at Playpublik a performance game called “STREETfight”. They both have finished their M.A. in theatre pedagogy at the University of the Arts Berlin and are eager to develop a bunch of new games in the future.

STREETfight – a performance game
  • August 11, 2012 17:00 – 18:00

Larkin' About (UK)

larkin-about.co.uk

Larkin’ About are passionate about first-person experiences, using game structures to re-invent the theatre experience with the participant at the centre. Larkin’ About is Manchester’s first and only group dedicated to producing and programming pervasive gaming projects. They aim to create and support a sustainable culture of game design, test and play in the North West of England.

Hacked Off!
  • August 10, 2012 16:30 – 19:30

Make and Do (IR)

weliketomakeanddo.com

Make and Do are a collective of artists, designers, technologists and facilitators who work at the intersection of live art and games. They produce PlayFair, Ireland’s first pervasive games festival, and also host game events, workshops and collaborate with festivals to make large scale events.

Not For Real
  • August 10, 2012 21:30 – 23:00

Mark Butler (DE)

Mark Butler is a cultural scientist, futurologist, and research associate at the Department of European Media Studies at the Institute of Art and Media of Potsdam University. He has worked extensively on the culture of computer game-playing and is in the process of publishing his Ph.D. on playful techniques of the self. Butler is a founding editor of the peer-reviewed journal ilinx – Berliner Beiträge zur Kulturwissenschaft and a member of the Digital Games Research Network.

Tectonic Shifts in the Wiggle Room: Transformations of the Public Playscape in Postindustrial Society
  • August 12, 2012 16:00 – 16:30
Playing the Future: Games and Civic Transformation
  • August 12, 2012 17:00 – 18:00

Markus Montola (FI)

Markus Montola is a game researcher currently working on his dissertation on role-playing and pervasive games, funded by the Finnish Cultural Foundation. During the last couple of years he has worked at Grey Area Labs, Nokia Research Center and University of Tampere Gamelab. Among other things, he has worked with pervasive games in Integrated Project on Pervasive Gaming (IPerG), which ran from October 2004 to February 2008. He has also worked on four books; Pervasive Games, Nordic Larp, Playground Worlds and Beyond Role and Play. Currently he is working as a gameplay designer on the mobile MMORPG Shadow Cities.

Crash Course to Nordic LARP
  • August 12, 2012 14:00 – 14:30
Tracking Play
  • August 10, 2012 21:00 – 21:30

matthaei & konsorten (DE)

www.matthaei-und-konsorten.de

Since 2000, some 40 works of diverse orientation have been created under the name “matthaei & konsorten”. In addition to productions for the stage, installations and discourse productions, the development and continuing evolution of new formats for urban landscapes has been a focal point of the work for several years. Productions of matthaei & konsorten are therefore to be found in all the places that are also frequented by their players or spectators in their own lives: From the 19th century institute for the blind through the courtyards, kitchens and living rooms of affluent or financially precarious inhabitants of the inner-city to the nearly abandoned, over 600-year-old village right next to the airport noise protection barrier; from a pathological institute built in the days of the city’s rampant growth to the residence for asylum-seekers at a nearly Balkan industrial harbor and on to the abandoned and dilapidated theme park of a former political system; from the cellar, attic and boxes of an old theater to the faded suites of a 1950s luxury hotel from the days when kings and politicians still checked in here; from swingers’ and line-dancing clubs to streets lined with villas and back to the clearly designated art spaces of theaters and cultural institutions. The works of matthaei & konsorten thus draw a map of the present upon which each project exposes and registers a specific location. Coordinates are derived by zooming in on individual lives and the diversity of their habits, the beauty of the particular and the surprising ramifications of the subjective – at the point of intersection between external circumstances and the general narrations within which society seeks reassurance.

Jäger und Maler
  • August 10, 2012 15:00 – 15:30
Playing with Audiences
  • August 11, 2012 18:00 – 18:30
Crashtest Nordstadt
  • August 11, 2012 17:30 – 18:00

Michael Straeubig (DE)

www.i3games.de

Besides designing games like "Tidy City", "Eine gegen Eine" (one of the Weilburger Sieben) and "Secret City" (developed by sprylab), I usually do mostly not-so-serious things. My interests include event games, board games, puzzles, alternate reality games, computer and video games, location based games, augmented reality games, currently not-even-thinkable games, game research, media art, robotics, interfaces, artificial intelligence and autopoietic machines. Speaking appearances / workshops: AR World, Hyperkult, Droidcon Berlin & Tunis, Quo Vadis Deutsche Gamestage, SIGINT, Easterhegg, gpn, Weilburger Spielautorentage. Numerous visits at Hackathons and Game Jams like: Ludum dare, Global Game Jam, Music Hackday, Google IO 2011 (ADK Showcase). Initiator and Co-Organizer of the first German location at a Global Game Jam 2009. Lecturer for Gamedesign at Leuphana University Lüneburg 2012.

Location Based Gaming Platforms
  • August 10, 2012 14:00 – 14:30
Speed Gardening Guerilla
  • August 09, 2012 17:30 – 18:00
  • August 10, 2012 15:30 – 16:00
  • August 11, 2012 14:30 – 15:00
  • August 12, 2012 12:00 – 12:30, 16:00 – 16:30
Play anytime: Tiny Games, Urban Hacking Games, Speed Gardening Guerilla, S.O.S., Turtle Wushu, Smartphone Games, GPS-Tracking
  • August 09, 2012 16:30 – 20:00
  • August 10, 2012 14:00 – 19:30
  • August 11, 2012 12:00 – 23:30
  • August 12, 2012 11:00 – 17:00

Nathalie Pozzi (IT)

nakworks.com

Nathalie Pozzi is an architect whose projects cross the boundaries of art installation, architecture, and landscape. Trained in Venice, Stockholm and Helsinki, Pozzi exploresthe classical design of space and light and the elegant use of materials, while also incorporating social and ethnographic elements into her work. Her projects expand thepossibilities of architecture from building beautiful structures into a global and cultural act. Projects range from the short film “Home”, presented at the 4th International Festival for Architecture in Video in Florence, to design and production consulting for internationally renowned artists. Recent work with game designer Eric Zimmerman involves the creation of large-scale physical games, including Starry Heavens, exhibited at the Museum of Modern Art in New York City in 2011.

Starry Heavens Playtest Workshop
  • August 11, 2012 17:00 – 20:00
Starry Heavens Evening Event
  • August 11, 2012 20:30 – 22:30
Playing with Architecture
  • August 09, 2012 19:30 – 20:00

ParkourONE (DE)

www.parkourone.com

The ParkourONE Community unites traceurs from Germany and Switzerland who pass on Parkour in the tradition of David Belle in their own cities. Founded in 2005, the association has the goal of spreading Parkour sustainably and holding true to its values and philosophy. The community includes ParkourONE traceurs based in Augsburg, Hamburg, Cologne, Munich, Stuttgart, and Switzerland, who are all happy to help out budding traceurs with their knowledge and experience, on location. At Playpublik, the community is represented among others by Ben Scheffler.

Parkour Workshop
  • August 09, 2012 17:00 – 18:00, 18:00 – 19:00

plan b (UK)

planbperformance.net

plan b sind die englischen Künstler Sophia New und Daniel Belasco Rogers. Seit 2003 (Daniel) und 2007 (Sophia) haben plan b jede tägliche Bewegung mittels GPS-Technologie aufgenommen und gespeichert. Ergebnisse davon sind in Festivals, Galerien und unter http://planbperformance.net/index.php?id=gps zu sehen. In ihren performance Arbeit erforschen sie Themen wie die Dynamik von Gesprächen, Gesang, Geständnissen und Radfahren. Außerdem arbeiten sie in den Bereichen Performance, Installation, Neue Medien, Bildende Kunst und geben Workshops. Seit der Gründung von plan b 2000 haben sie mehr aus 25 Projekte entwickelt, die in über 27 unterschiedliche Städte und zu sehen sind.

Tracking Play
  • August 10, 2012 21:00 – 21:30
Narrating Our Lines
  • August 10, 2012 16:30 – 17:00
The Drawing of My Life (Video Projection)
  • August 10, 2012 21:00 – 23:00
Play anytime: Tiny Games, Urban Hacking Games, Speed Gardening Guerilla, S.O.S., Turtle Wushu, Smartphone Games, GPS-Tracking
  • August 09, 2012 16:30 – 20:00
  • August 10, 2012 14:00 – 19:30
  • August 11, 2012 12:00 – 23:30
  • August 12, 2012 11:00 – 17:00

Samu Szemerey (HU)

www.smrsm.hu

Samu Szemerey is an architect interested in design as inquiry. His work investigates the relationship of contemporary culture, accessible technology and the human environment, and the innovative roles architecture can play in these and other social issues. He is a licensed architect in Hungary, an active member of professional organizations, and is regularly invited as lecturer and consultant. He has been participant, tutor and director of numerous workshops, research projects and public programs. Between 2003 and 2006 he worked as editor of the magazine epiteszforum.hu (architect's forum). He was coordinator of the Hungarian pavilion for the 10th Venice Architecture Biennale in 2006. Between 2008 and 2010 he lived and worked in New York as a Fulbright Fellow. Special interests: post socialist urban development, housing estates as cultural constructs, landscape infrastructures, urban systems, design research, gardens, cafés and showroom dummies. He is currently based in Budapest.

Playing the Future: Games and Civic Transformation
  • August 12, 2012 17:00 – 18:00
Site-Specific Games and Post-Socialist Spaces
  • August 12, 2012 12:30 – 13:00

Sebastian Deterding (DE)

codingconduct.cc

Sebastian Deterding is a researcher and designer working on playful and persuasive design and is usually flown in for some thorough German grumpiness. He is an affiliated member of the Hans Bredow Institute for Media Research at Hamburg University, where he currently finishes his PhD on the interaction of social contexts and technical artifacts in video game play. Before that, he was program manager multimedia at the Federal Agency for Civic Education and user experience designer at Gruner+Jahr. He publishes and speaks internationally on persuasive, gameful and playful design at venues like Lift, Games Learning Society, CHI, Interactions, DiGRA, reboot, Google Tech Talks, or Web Directions. His research focuses on how human interaction is increasingly outsourced into and ruled by software – and what ramifications this holds for design, ethics, and society. He currently hosts the Gamification Research Network and lives online at http://codingconduct.cc.

From Ritual to Foursquare: The Paradox of Instrumentalizing Play
  • August 11, 2012 13:30 – 14:00
Critisising Gamification
  • August 11, 2012 14:00 – 14:30

SlingShot (UK)

slingshoteffect.co.uk

We make games: from mass participation spectaculars to mobile phone adventures, our output is diverse. We make games for paying players and for clients in the private and public sectors. We are a small, dynamic company based in Bristol (UK) but we work internationally, with significant experience in the US. Over the last five years we have created around fifty games, worked with clients such as the Arts Council England and Samsung, and have won the South West Media Innovation Award, three years running. We founded igfest, an international festival of street and pervasive games and continue to stage it each year in Bristol. We premiered 2.8 Hours Later at the festival in 2010. The game has gone on to become our best selling game, which regularly sells out UK cities at £28 a ticket.

Zombie School
  • August 12, 2012 14:30 – 16:00

Stefanie Hennecke (DE)

www.gtla.ar.tum.de

Stefanie Hennecke has been the junior professor of the History and Theory of Landscape Architecture at the Technical University of Munich since Autumn 2010. She studied landscape architecture and landscape planning and was a research associate at the Berlin University of the Arts in the field of Horticulture and the Development of Open Spaces. She received her doctorate there in 2009 with a dissertation on Berlin’s city development policies after German reunification. Her research currently focuses on making an international comparison of city parks’ development and change as well as on strategies for appropriating public space in the 21st century.

Spielwiesen in der Stadt – von bürgerlichem Reglement und subversiver Aneignung
  • August 09, 2012 17:00 – 17:30
Topographien öffentlicher Räume
  • August 09, 2012 18:00 – 19:00

Steffen P Walz (DE)

spw.playbe.com @@playbe

Steffen is a Vice-Chancellor's Senior Research Fellow at RMIT University, Australia. He is the founder--director of RMIT's Games & Experimental Entertainment Laboratory as well as the director of RMIT's GEElab Europe in Stuttgart, Germany, see www.geelab.rmit.edu.au. Steffen is an award winning game & interaction designer, an internationally recognized scholar & book author, a business consultant & an entrepreneur with a background in computer aided architectural design, cultural anthropology, creative web direction, TV satire writing, entertainment media production as well as attempted pop music stardom. Steffen earned his doctoral degree from the ETH Zurich in Switzerland, having researched the future of games and game-like activities across spaces and media. Not only has Steffen been creating several pioneering projects, e.g. the first urban exploration game service for tourists,http://rexplorer.arch.ethz.ch; or the first gamified website that can be navigated by playing arcade games at http://spw.playbe.com; or the first musician’s website to offer end customers the possibility to “pay what you like” at http://www.strom-musik.de in 2004. Steffen has also been providing strategy and design consulting with regards to game thinking and serious games. He is co-editor of "Space Time Play. Computer Games, Architecture and Urbanism: The Next Level" and author of "Toward a Ludic Architecture. The Space of Play and Games", published by the ETC Press. Steffen enjoys playing music, playing games and playing playing.

Power Up, Built In: The Politics Of Gameful Spaces
  • August 09, 2012 19:00 – 19:30
Playing with Architecture
  • August 09, 2012 19:30 – 20:00
Critisising Gamification
  • August 11, 2012 14:00 – 14:30

Thomas Moenk (DE)

www.moenk.de

Geocaching und OpenStreetMap
  • August 10, 2012 14:30 – 15:00

Topografie (PL)

topografie.pl

TOPOGRAFIE Association is a pioneer in Lodz urban games. Have done over 40 of them since 2008, when our first game had place. The main topics of the games are connected with the city itself - with history, places and people living there. We prefer meeting players face to face, than using high-tech stuff - as we think meeting and interacting with people is the best feature of city games. We are cooperating with different companies and organizations such as city council, pubic transport company, university, museums, theaters, National Centre of Culture and other NGO's. We also try new ways of gaming - long lasting city games (such as educational projects: Mediokracja, Łódźbój) and intercity games played simultaneosly in two or more cities (such as Einblicke played in Łódź and Berlin).

Time Eaters
  • August 12, 2012 13:00 – 14:30
Einblicke Workshop
  • August 12, 2012 11:00 – 12:00

TOTEM (DE/FR)

www.totem-games.org

The German-French research project TOTEM deals with the creation of mobile Mixed Reality games. The project's main focus are tools that ease the development process of such games. The location-based scanvenger hunt "Tidy City" is an example which enables everybody to extend the game with their own riddles. Project partners are Fraunhofer Institute for Applied Information Technology (FIT) from Sankt Augustin, Germany, and Institut Telecom Sudparis from Evry, France. The game aMazing was developed as part of a lab course by students Alexander Hermanns and Tianjiao Wang, while Chocolate Wars is the master thesis of Vivek Bilangi. Project webseite: http://www.totem-games.org Fraunhofer FIT: http://fit.fraunhofer.de/MARS Institut Telecom: http://www.it-sudparis.eu Tidy City: http://totem.fit.fraunhofer.de/tidycity/

aMazing
  • August 09, 2012 16:30 – 17:00, 18:30 – 19:00
  • August 11, 2012 16:30 – 17:00
  • August 12, 2012 15:30 – 16:00

Valentina Karga (DE)

www.valentinakarga.com

Valentina Karga has a master in architecture. Sustainability, reuse, closed loop systems, self-suffieciency, environmental and food quality are key-words in her work. Currently she is doing a research fellowship at the Graduate school of the University of Arts Berlin. Her project “Machine for sustainable Living” is a practice based research on contemporary conscious lifestyle and the culture of DIY. More info: www.berlinfarmlab.tumblr.com

Super Solar Cook Off
  • August 12, 2012 11:00 – 12:00, 16:30 – 17:00

Venice as a Dolphin (UK)

veniceasadolphin.tumblr.com

As Venice as a Dolphin, William Drew has designed and run live games at the Battersea Arts Centre, Land of Kings Festival, The Applecart Festival and soon at Einstein's Garden at the Green Man Festival (supported by the Wellcome Trust). He is also a playwright and a dramaturg, having worked for several years in the International and Literary Departments of the Royal Court Theatre with some of the world's leading playwrights. William is based in London.

The Eschaton
  • August 11, 2012 18:30 – 19:30
  • August 12, 2012 16:00 – 17:00

Vienna Street Games Conspiracy (AT)

playvienna.com

Founded by Philipp Ehmann and Markus Hametner in Vienna, the conspiracy consists of a diverse range of people. We are artists, journalists, computer programmers, academics, game designers, theatre makers and wearers of many hats (literally and not)! We run Austria’s first street game festival PLAY:VIENNA. And we’re oh so conspiratorial!

Weeping Angels
  • August 11, 2012 22:00 – 23:00

Wilma Renfordt (DE)

www.wilmarenfordt.de

Wilma Renfordt is a dramaturge, performer, curator and writer. In her work she explores institutionalizations of knowing, identity and societal interaction and searches for ways of breaking with them – often in relation to architecture and public space: How do they restrict what we do, where do they offer possibilities for action? Since 2008 she is a member of theatre company copy & waste, since 2009 she has been working at the project office of Friedrich von Borries. In 2009 together with eight other artists she founded Theorie- und Praxisgemeinschaft Dr. Fahimi, together the group repeatedly works on interactive performances, such as the Social Movement Generator. For Playpublik she has developed her first game: „Frag mich“ („Ask me“)

Frag mich / Ask me
  • August 11, 2012 14:00 – 19:00