ZED.TO is an immersive narrative experience that simulates the end of the world, and encourages participants to engage with the story through various media. These include original online content, pervasive live interactions, and performance events linked to major arts festivals across Toronto and 2012. It's an attempt to truly capitalize on the promise of interactive theatre, and to make theatre more relevant in the age of digital media. To that end, the team behind ZED.TO is cross-disciplinary, including theatre makers, game makers, strategists, digital creatives, and artists. The story is already well underway, with the first major public performance having just passed, and the pervasive experience entering its third month. David Fono, one of the core team members, will discuss the details of the project, including the underlying goals, opportunities for combining theatre and game design, and strategies for pulling the whole damn thing off.
- August 11, 2012 17:00 – 17:30
David Fono (CA)
David Fono is a game designer and developer, proficient across a wide variety of media and technologies. He is the co-founder of Atmosphere Industries, an award-winning not-for-profit that creates cross-media pervasive games. His work has been featured at Indiecade, Gamercamp, Come Out and Play, London’s National Theatre, and Berlin's You Are GO! His recent work includes The Watchers, a game which teaches children critical skills related to online privacy, as well as a collection of web games for the kids shows Wild Kratts and Tati’s Hotel. He also runs Recess.to, a Toronto-based community group that facilitates the design and playtesting of experimental games, as well as Board Game Jam, an annual event focusing on the rapid prototyping of board games. On top of that, he's currently bringing game design to theatre practitioners, with the theatre/transmedia project ZED.TO.