Festival for Playful Public Spaces


Playing with Audiences


Format: Conversation

  • August 11, 2012 18:00 – 18:30

matthaei & konsorten (DE)


Since 2000, some 40 works of diverse orientation have been created under the name “matthaei & konsorten”. In addition to productions for the stage, installations and discourse productions, the development and continuing evolution of new formats for urban landscapes has been a focal point of the work for several years. Productions of matthaei & konsorten are therefore to be found in all the places that are also frequented by their players or spectators in their own lives: From the 19th century institute for the blind through the courtyards, kitchens and living rooms of affluent or financially precarious inhabitants of the inner-city to the nearly abandoned, over 600-year-old village right next to the airport noise protection barrier; from a pathological institute built in the days of the city’s rampant growth to the residence for asylum-seekers at a nearly Balkan industrial harbor and on to the abandoned and dilapidated theme park of a former political system; from the cellar, attic and boxes of an old theater to the faded suites of a 1950s luxury hotel from the days when kings and politicians still checked in here; from swingers’ and line-dancing clubs to streets lined with villas and back to the clearly designated art spaces of theaters and cultural institutions. The works of matthaei & konsorten thus draw a map of the present upon which each project exposes and registers a specific location. Coordinates are derived by zooming in on individual lives and the diversity of their habits, the beauty of the particular and the surprising ramifications of the subjective – at the point of intersection between external circumstances and the general narrations within which society seeks reassurance.

David Fono (CA)


David Fono is a game designer and developer, proficient across a wide variety of media and technologies. He is the co-founder of Atmosphere Industries, an award-winning not-for-profit that creates cross-media pervasive games. His work has been featured at Indiecade, Gamercamp, Come Out and Play, London’s National Theatre, and Berlin's You Are GO! His recent work includes The Watchers, a game which teaches children critical skills related to online privacy, as well as a collection of web games for the kids shows Wild Kratts and Tati’s Hotel. He also runs Recess.to, a Toronto-based community group that facilitates the design and playtesting of experimental games, as well as Board Game Jam, an annual event focusing on the rapid prototyping of board games. On top of that, he's currently bringing game design to theatre practitioners, with the theatre/transmedia project ZED.TO.

Hide & Seek (UK)


Hide&Seek is a London-based game design studio. We founded the UK’s first festival of pervasive games in London in 2007, which is now the Hide&Seek Weekender, taking place every summer on London’s South Bank. We run the Sandpit, a series of events around the UK and a thriving network of artists, game designers and players. And we create social games and playful experiences for clients in the commercial, public and cultural sectors. Our values are centred around our belief that play, as a theme, a way of being, and design tool, is integral to understanding how culture will develop in the 21st century.

Coney (UK)


Coney is here represented by Annette Mees & Minkette

Annette Mees makes immersive theatre, interactive experiences and adventures. She is one of the artistic co-directors of Coney. Coney tells stories where the audience can become the heroes, and which are always live and responsive and an adventure. Coney's work mixes live performance and play with digital and online storytelling. Coney has made work for and with The National Theatre, Kensington Palace, Tate Britain, The Dublin Fringe Festival, 01SJ San Jose Biennial, Bains Numeriques in Paris, BAC London, Channel 4 and many others.

Minkette designs games and interactive experiences, with the aim of encouraging the audience to play with ideas they ordinarily wouldn't think to play with. Her mission is to work in every games industry there is, so far she has infiltrated those of alternate reality games, street games, iPhone games, educational online drama, interactive fiction, board games, immersive theatre, web games and pretending to be people on Twitter. http://minkette.co.uk/

Gesine Danckwart (DE)


Working as a curator, author and director she develops theatre-, film and mediabased artprojects. Together with theatres and in international contexts her projects concern with realitiy and the fictionalisation of the real world, The film of the city in the city. Based on intensive researchprocesses the performances play in and with public significant spaces: in the centre and/or in the periphery of daily life. Chez Icke is a virtuell-real barfactory, which happens at different real places and via internet as a good old favourite pub and at the same moment as a peformance of a pub.