Location Based Gaming Platforms
(First half of video was lost, sorry!)
Location Based Gaming Platforms, Accessibilty, Open Source
Location Based Games include a huge variety of game genres - from geocaching and live scavenger hunts to augmented reality-based narrative experiences. Although the principle of playful exploration of cities and landscapes mediated through GPS has been around for more than a decade, a major breakthrough is yet to come. The talk, delivered by location-based games designer Michael Straeubig, covers case studies, game design challenges and technological issues. In particular the important topic of access to production tools and the role of open-source will be discussed.
- August 10, 2012 14:00 – 14:30
Michael Straeubig (DE)
Besides designing games like "Tidy City", "Eine gegen Eine" (one of the Weilburger Sieben) and "Secret City" (developed by sprylab), I usually do mostly not-so-serious things. My interests include event games, board games, puzzles, alternate reality games, computer and video games, location based games, augmented reality games, currently not-even-thinkable games, game research, media art, robotics, interfaces, artificial intelligence and autopoietic machines. Speaking appearances / workshops: AR World, Hyperkult, Droidcon Berlin & Tunis, Quo Vadis Deutsche Gamestage, SIGINT, Easterhegg, gpn, Weilburger Spielautorentage. Numerous visits at Hackathons and Game Jams like: Ludum dare, Global Game Jam, Music Hackday, Google IO 2011 (ADK Showcase). Initiator and Co-Organizer of the first German location at a Global Game Jam 2009. Lecturer for Gamedesign at Leuphana University Lüneburg 2012.