- August 11, 2012 14:00 – 14:30
Sebastian Deterding (DE)
Sebastian Deterding is a researcher and designer working on playful and persuasive design and is usually flown in for some thorough German grumpiness. He is an affiliated member of the Hans Bredow Institute for Media Research at Hamburg University, where he currently finishes his PhD on the interaction of social contexts and technical artifacts in video game play. Before that, he was program manager multimedia at the Federal Agency for Civic Education and user experience designer at Gruner+Jahr. He publishes and speaks internationally on persuasive, gameful and playful design at venues like Lift, Games Learning Society, CHI, Interactions, DiGRA, reboot, Google Tech Talks, or Web Directions. His research focuses on how human interaction is increasingly outsourced into and ruled by software – and what ramifications this holds for design, ethics, and society. He currently hosts the Gamification Research Network and lives online at http://codingconduct.cc.
Hubbub is a networked design studio for applied pervasive games. They work with organizations to create games that take place in public space, engage people physically, and are socially relevant. Amongst other things, Hubbub games are used to encourage good citizenship and to facilitate cultural participation.
Steffen P Walz (DE)
Steffen is a Vice-Chancellor's Senior Research Fellow at RMIT University, Australia. He is the founder--director of RMIT's Games & Experimental Entertainment Laboratory as well as the director of RMIT's GEElab Europe in Stuttgart, Germany, see www.geelab.rmit.edu.au. Steffen is an award winning game & interaction designer, an internationally recognized scholar & book author, a business consultant & an entrepreneur with a background in computer aided architectural design, cultural anthropology, creative web direction, TV satire writing, entertainment media production as well as attempted pop music stardom. Steffen earned his doctoral degree from the ETH Zurich in Switzerland, having researched the future of games and game-like activities across spaces and media. Not only has Steffen been creating several pioneering projects, e.g. the first urban exploration game service for tourists,http://rexplorer.arch.ethz.ch; or the first gamified website that can be navigated by playing arcade games at http://spw.playbe.com; or the first musician’s website to offer end customers the possibility to “pay what you like” at http://www.strom-musik.de in 2004. Steffen has also been providing strategy and design consulting with regards to game thinking and serious games. He is co-editor of "Space Time Play. Computer Games, Architecture and Urbanism: The Next Level" and author of "Toward a Ludic Architecture. The Space of Play and Games", published by the ETC Press. Steffen enjoys playing music, playing games and playing playing.
Eric Zimmerman (US)
Eric Zimmerman is a game designer, entrepreneur, author, and academic who has been working in the game industry for 15 years. Eric’s diverse activities have made him one of the New York Observer’s “Power Punks,” one of Interview Magazine’s “30 To Watch,” one of International Design Magazine’s “ID 40” influential designers and one of The Hollywood Reporter’s “Digital 50” along with Stephen Spielberg and Will Wright. Eric recently was honored with a “VIP Award” by the International Game Developers Association for his years of work in the game creation community. For nine years, Eric was the Co-Founder and Chief Design Officer ofGamelab, a game development company based in New York City that was named one of 5 “Rising Star” design firms by HOW Magazine. Eric lectures and publishes extensively on games, including keynotes at major industry events. He is the co-author with Katie Salen of Rules of Play: Game Design Fundamentals, the definitive textbook on game design. He is also the co-editor with Katie Salen of The Game Design Reader and co-editor with Amy Scholder of RE:PLAY – Game Design and Game Culture.
Andreas Lange (DE)
Andreas Lange (*67) studied Comparative Religions and Dramatics (M.A.) at Freie Universität Berlin. His 1994 graduation work "The Stories of Computer Games - Analysed as Myths." was one of the first academic works, in which computer games are treated as cultural artefacts. Since than he works in the business of interactive digital entertainment culture as a curator, author, consultant and an expert among others for the German age rating system USK. Since 1996 he is the director of the Computer Game Museum in Berlin, which opens early 1997 the worlds first permanent exhibition dedicated solely to interactive digital entertainment culture. On that base Lange is lecturing in academic and other contexts. He held the positions as the museums project manager of the European research project KEEP and speaker of the SIG Emulation of the German competence network for digital preservation nestor. Besides, he is member of the Academy of the German Games Developer Award, the jury of the German Games Award Lara and the advisory council of the Deutsche Gamestage.